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NETWORK HARDWARE VIDEO DISPLAY COMPRESSION
[Category : - Audio - Video]
[Viewed 325 times]
Systems and methods of compressing and displaying the contents of multiple display devices on a single display device are presented. The display content from each of a plurality of devices is contemporaneously displayed by placing each respective desktop display raster data into video memory in a sequential order for each of the plurality of monitors and setting the scan engine to scan a single, very wide, image having a horizontal value equal to the sum of the widths of the individual displays and a vertical value equal to the original height of the individual display..
Claim for a video compression method serially reading from a primary frame buffer raster data indicative of a first image at a temporal frame refresh rate and temporal refresh phase lock while contemporaneously writing to a slave frame buffer in alternating memory blocks on consecutive write operations raster data indicative of a second image.
This is a "continuation" patent of 8,139,072. providing methods that one GPU can handle the remote desktops of 10 simultaneous users sharing a server.
When COTS GPU's are used in this method, it provides fast display updates with low equipment costs and at low power consumption, as well as small physical size.
Application Opportunities
Remote networking of displays in enterprise environments such as production, security, and data centers.
Mimax Video over IP Functions Description
Video IP protocols such as (NDI) use ethernet transceiving for commands and video data transport.
MiMax technology is particularly practical for improving performance with the various resolutions and frame rates of popular video streaming applications over ethernet and equivalent wireless transport systems.
A sizable percentage of video data transported is pre-recorded and pre-compressed as H264 and similar compression standards. The real challenge comes with real-time compression and processing involving operations such as display.
For 2K screens and lower resolutions, and typical frame rates of 60 or lower, when playout is all that is needed, latency delays of the network and video processing are not highly critical factors. Most video consumer end users today do not suffer from enough latency for that to be a show stopper for purchasing decisions of video entertainment devices.
However, for content creation and production the challenges are considerably greater and is even more critical for resolutions of 4K UHD and above. Users are faced with purchasing and integrating into infrastructures hardware for uncompressed data transfer to viewing screen destinations, or to suffer changing frame delays and artifacts, as a form of visible latency which is distracting and ineffective to the user.
The most common capability needed is low loss, very low stream compression applicable over Ethernet to anywhere in the network, even to the final connectors at the display. IP commands for video stream management can deliver both display and the transmission of streams pushing compatible packets of fast compressed data.
That data can be from media sources, security cameras, as well as computer display overlay windows, or genlocking of marking or control menus. In a coast to coast business meeting, compression for both the camera data and computer generated data, that are generating communications streams, need low latency IP compression.
When company A is sending video from Seattle to Orlando or Hong Kong, leased lines are often used, that suffer from high cost, typical bandwidths of only 10 Mbit/sec, and high latencies that can range from well over 75 milliseconds, to as bad as 500 milliseconds. Two direction video is going to suffer from significant stuttering at best.
The effective data rate of common WiFi is at present about 30Mbit/sec. When a mobile phone needs to send its compressed data to another location, that data rate falls to about 10 bits to 500 kilobit per second. This becomes a dramatic latency limitation. Present mobile device video compression is highly power consumptive. Applying MiMax IP can half the power which overcomes another current limitation.
Using IP for video with protocols such as NDI brings to the forefront the ability to access new compressor engines quickly that match both the transmitting equipment and the receivers.
MiMax's patents mesh precisely with emerging scenarios for complex data transmission. The phase locking of MiMax's early patent utilized multiple GPU's to generate all the display data needed for high resolution, with clean matching tiling on a display. Other patents also address compression that does not break the bank (so to speak) for either cost, power, or heat. (which can doom portable battery applications, that source some or all of the video stream)
The core issue with H.264 and many like variations of compression is that the full compression is a slow process. It can add 500 msec of more of latency. When the network already suffers from 75 to 500 msec of latency, the data stream usefulness for business and production is so poor that users still take plane flights for business meetings, or organizations give up on deploying Cloud based applications.
The logical answer is not to try to make every network on the planet become 10 times better in latency as this is not likely to happen. With the common implementation of MPLS networks, and the inherent security they provide, latencies have gotten no better in the last 10 years. Possibly even worse.
With most standard networks, there is no additional latency time left over for real-time video display compression. The MiMax compression patents turn common GPU's into low power real-time compressors. Using MiMax for lossless video like VNC or remote desktop, the delay is zero. Designs with the patents use network ports and video display hardware ports for data flow and command/control.
Like VNC, PC-over-IP from Teradici, also does compression. However, they use expensive specialty hardware cards with multiple large FPGA's using a great amount of power. MiMax technology can provide better performance using lower cost 15 dollar FPGA processors and low cost, low power COTS GPU's in the $10 dollar range.
For compression with MiMax GPU add-on circuits, (very little hardware needs to be added to the base GPU), Instant compression can be included in these additions, and more formats added:
* pixels changed per frame,
* pixels changed per frame above a selected percent of change
* macrocells changed
* macrocells changed with selectable accuracy.
All this compression and network sending of data operates at a faster rate than the user selected display stream frame rate
Perhaps there will be a more perfect compression in the next 10 years, but MiMax's mix of low per unit cost, low development cost, low latency, and low heat is the answer today.
Video over IP protocols such as NDI interacting with MiMax compression and tiling with phase locked display streams is just one scenario. Other aspects include mixing of streams, where multiple sources can provide a real-time changing set of needs to designated viewing locations. Security systems can be looking for changes in pixels per frame mode. Machine vision can look at only very subtle changes in pixel data. MiMax patented methods do those processes faster and with lower power consumption.
As a example comparison, ARM processors have overtaken Motorola and Intel large processors in volume and use in many products. Even though using less commands (RISC architecture), they get the job done with overall less power, size, heat, and cost. Only a MiMax patent compression methods for display can make a mobile phone into a good quality compressor for the requirements of remote portable applications.
Even PoE (13 watts power over ethernet) cameras have only so much power in watts to use for compression. MiMax fixes this. If H.264 compression takes up to a second, then a perpetrator can have grabbed a purse or bag, and already be running out of camera view. When there is a large amount of motion, the compression of H.264 and similar types, slows to a crawl, to the point of frames being missed. Automated equipment, such as security doors closing, cannot wait on H264 compression. MiMax compression methodology is needed, and can integrated into IP protocols such as NDI, especially for just certain pixel areas of the display.
Firms like Nvidia and ATI have done a solid job on gaming triangle fill to draw characters and backgrounds, but small firms like MiMax have been better innovators for compression and various methods to improve display functions for speed over networks or even via wireless link.
With the increase of complex applications being hosted in private and public Cloud configurations, there is a need to find a low overhead means to manage multiple high resolution user interfaces on remote simple compute platforms and devices. Some examples include video editing, financial analysis and trading, medical diagnostics, and system monitoring to name just a few.
Financial informationLicense or sale
Never sold or marketed
1) US-6,262,695
2) US-8,139,072
3) US-8,441,493
4) US-10,499,072
5) US-11,884,312 B2
1) phaselock video frames (multi-display eye strain reduction, low frame rates work better and permits overlay).
2) fast/LP/pixel compression (machine vision).
3) fast/LP/pix compress/multi-user (server farm).
4) fast/LP/macrocell compression (remote desktop, remote real-time meetings).
Market Segments- Computer GPU 2019 19.5 billion dollars
Market Segment Annual Units- 440,000,000
Percent Market Share Instantiations (PMSI)- 30
Annual Revenue Per Instantiation (RPI)- 0.1
Annual Revenue per Market Segment- 13,200,000
1) US-6,262,695
2) US-8,139,072
3) US-8,441,493
4) US-10,499,072
5) US-11,884,312 B2
1) phaselock video frames (multi-display eye strain reduction, low frame rates work better and permits overlay).
2) fast/LP/pixel compression (difference detection).
4) fast/LP/macrocell compression (remote desktop).
Market Segments- PLC (programmable logic controllers, commercial/gov)and general SCADA facility usage
2020 1.29 billion dollars
Market Segment Annual Units- 2,500,000
Percent Market Share Instantiations (PMSI)- 30
Annual Revenue Per Instantiation (RPI)- 2.1
Annual Revenue per Market Segment- 1,575,000
1) US-6,262,695
2) US-8,139,072
3) US-8,441,493
4) US-10,499,072
5) US-11,884,312 B2
1) phaselock video frames (multi-display eye strain reduction, low frame rates work better and permits overlay)
2) fast/LP/pixel compression (difference detection, instant traffic video recording, zero frame delay).
3) fast/LP/pix compress/multi-user (compress all sync-ed vehicle cameras on one chip, share common macro-cells).
4) fast/LP/macrocell compression (multiple moving objects, characterization of other vehicles/objects).
5) Active driving car control ( active safety braking/steering).
Market Segments- Automobiles 2019 2.03 trillion dollars
Market Segment Annual Units- 65,000,000
Percent Market Share Instantiations (PMSI)- 16
Annual Revenue Per Instantiation (RPI)- 37
Annual Revenue per Market Segment- 38,480,000
1) US-6,262,695
2) US-8,139,072
3) US-8,441,493
4) US-10,499,072
5) US-11,884,312 B2
1) phaselock video frames (multi-display eye strain reduction, low frame rate works better and permits overlay).
2) fast/LP/pixel compression (difference detection, instant traffic video recording, zero frame delay).
4) fast/LP/macrocell compression (multiple moving objects, characterization of other vehicles/objects).
5) Active driving car control ( active safety braking/steering, macrocell compression).
Market Segments- Medium and heavy trucks 2019
360 billion dollars
Market Segment Annual Units- 3,300,000
Percent Market Share Instantiations (PMSI)- 15
Annual Revenue Per Instantiation (RPI)- 5
Annual Revenue per Market Segment- 2,475,000
1) US-6,262,695
2) US-8,139,072
3) US-8,441,493
4) US-10,499,072
5) US-11,884,312 B2
1) phaselock video frames (multi-display eye strain reduction, low frame rate works better and permits overlay).
2) fast/LP/pixel compression (difference detection, instant traffic video recording, zero frame delay).
4) fast/LP/macrocell compression (multiple moving objects, characterization of other vehicles/objects).
5) Active driving car control ( active safety braking/steering, macrocell compression ).
Market Segments- 6,400 US defense vehicles,
6,400 non-USA defense vehicles 2019 14 billion dollars
Market Segment Annual Units- 12,800
Percent Market Share Instantiations (PMSI)- 18
Annual Revenue Per Instantiation (RPI)- 500
Annual Revenue per Market Segment- 1,152,000
1) US-6,262,695
2) US-8,139,072
3) US-8,441,493
4) US-10,499,072
5) US-11,884,312 B2
1) phaselock video frames (multi-display eye strain reduction, low frame rates work better and permits overlay)
2) fast/LP/pixel compression (ultra low latency video phone)
3) fast/LP/pix compress/multi-user (server farm)
4) fast/LP/macrocell compression (remote desktop, remote real-time meetings).
Market Segments- Remote desktop software 2019
1.53 billion dollars
Market Segment Annual Units- 15,000,000
Percent Market Share Instantiations (PMSI)- 10
Annual Revenue Per Instantiation (RPI)- 75
Annual Revenue per Market Segment- 1,125,000
1) US-6,262,695
2) US-8,139,072
3) US-8,441,493
4) US-10,499,072
5) US-11,884,312 B2
1) phaselock video frames (multiple-displays in any location are in sync, eye strain reduction, low frame rates save power, and permits overlay)
2) fast/LP/pixel compression (difference detection, instant action video recording, zero frame delay)
4) fast/LP/macrocell compression (remote desktop, long term compression)
Market Segments- Mixed IoT devices 20.4 million units 2020
212 billion dollars, 1.0 trillion by 2025
Market Segment Annual Units- 20,400,000
Percent Market Share Instantiations (PMSI)- 10
Annual Revenue Per Instantiation (RPI)- 0.5
Annual Revenue per Market Segment- 1,020,000
1) US-6,262,695
2) US-8,139,072
3) US-8,441,493
4) US-10,499,072
5) US-11,884,312 B2
1) phaselock cell phone to other video (multi-display eye strain reduction, low frame rates work better and permits overlay)
2) fast/LP/pixel compression (ultra low latency video phone)
4) fast/LP/macrocell compression (remote desktop, remote real-time meetings).
Market Segments- Smartphones 2019 409 billion dollars
Market Segment Annual Units- 1,200,000,000
Percent Market Share Instantiations (PMSI)- 20
Annual Revenue Per Instantiation (RPI)- 0.05
Annual Revenue per Market Segment- 12,000,000
1) US-6,262,695
2) US-8,139,072
3) US-8,441,493
4) US-10,499,072
5) US-11,884,312 B2
1) phaselock tablet to other video (multi-display eye strain reduction, low frame rates work better and permits overlay)
2) fast/LP/pixel compression (ultra low latency video phone)
4) fast/LP/macrocell compression (remote desktop, remote real-time meetings).
Market Segments- Tablets 2019 14.9 billion dollars
Market Segment Annual Units- 150,000,000
Percent Market Share Instantiations (PMSI)- 15
Annual Revenue Per Instantiation (RPI)- 0.05
Annual Revenue per Market Segment- 1,162,500
1) US-6,262,695
2) US-8,139,072
3) US-8,441,493
4) US-10,499,072
5) US-11,884,312 B2
1) phaselock video frames (multiple video cameras in any location are in sync, eye strain reduction, low frame rates save power and permits overlay).
2) fast/LP/pixel compression (difference detection, instant incident video recording and transmission).
3) fast/LP/pix compress/multi-user (compress all local synced cameras on one chip, share common macro-cells).
4) fast/LP/macrocell compression (remote desktop, long term compression).
5) Active driving vehicle control (active safety braking/steering, move out of harms way).
Market Segments- Surveillance cameras 2019 6.4 billion dollars
Market Segment Annual Units- 165,000,000
Percent Market Share Instantiations (PMSI)- 8
Annual Revenue Per Instantiation (RPI)- 0.35
Annual Revenue per Market Segment- 4,629,000
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