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Human movement compensation while using virtual reality
[Category : - Toys and games- Computers and computer accessories ]
[Viewed 1487 times]
We have developed "Criceto" — a new system for a physical human body movement compensation while using virtual reality.rnrnBy using our invention any person can move within the limited space (room) without the constraints imposed by the surrounding walls. There is 2 models, with rollers and with the magnets.rnrnOur invention solves the common problem of all "tapis roulant based" system for a human walking compensation, because with using our system - there is no need of any "tapis roulant".rnThe user just put on our "virtual shoes" and walking, running, etc...rnrnThis invention can be widely used in the game environment, military simulations, sports, etc... (about 50M of potential buyers (in continuous growth).rn
Financial informationThe net price of our product (according to our estimates) is about 200-300 USD, so it can be sold at 500-600 (near to the the price of Oculus Rift).
Patent publications:No published informationAsk the inventor for a copy of the filed application
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