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Video Gaming Situational sensory augmentation
[Category : - OTHER- Toys and games- Computers and computer accessories ]
[Viewed 1871 times]
Over 60% of Americans play video games, and gamers are always looking for fresh new ways to "Experience" their interactive fantasies. In fact, E-sports will have generated $463 million by the end of 2016. Gamers are always looking for ways to one up the competition. Well we've come up with a patented first of it's kind Video Gaming arm supporting apparatus that will provide gamers with a "Competitive Edge " by allowing the user to physically feel what's happening in the game in the direction that it's happening, thus quicken response time. The device will also simulate the extreme temperature conditions that are displayed in the game. We call it the Gamer's Pro Pulse Pad or the GP3 for short.
Financial informationWe are interested in licensing or the sale of our patent that provides full 360 degree sensory situational output and force feedback technology around the user's waist that can also simulate temperatures while also providing ergonomic arm/back support for gamers while gaming.
The Video Gaming industry is a $81.5 Billion global market. Over 60% of Americans play video games. It is a $21 Billion U.S market. Our patent covers multiple products that would enhance a Video gaming or movie watching experience.
In addition the E-Sport market is projected to hit $463 million by the end of 2016.
www.gamerspropulsepad.com
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